Collider Visualizer
This is a mod for Outer Wilds which allows the player to visualize diferent kinds of colliders (and Shapes) that exist in the game.
Settings Options:
- Draw? - Enables or dissables the rendering of colliders and shapes.
- toggleDrawKB - The keyboard action that toggles the Draw? option, it by default is set to f9, but you can change to whichever key or key combination by following the unity scheme here.
- Radius of search for colliders - The radius (in ingame meters) of where the colliders are going to be searched on, lower values might increase performance,, this option doens't affect shapes.
- Amount of colliders to draw - The amount of colliders that are going to be draw from the search, lower values might increase performance, this option doens't affect shapes.
- checkFrequency - The amount of times per second that the search will happen, lower values might increase performance, this option doens't affect shapes.
- Draw Bounding Boxes? - Enables or dissables the rendering of colliders bounding boxes.
- Draw Triggers? - Enables or dissables the rendering of trigger colliders.
- Draw Physical Colliders? - Enables or dissables the rendering of non trigger colliders.
- Draw Shape Bounds? - Enables or dissables the rendering the bounding sphere of shapes.
- Draw Shape Detectors? - Enables or dissables the rendering the shape detectors.
- shapeLayers - This is an option to select which layers from the shape volumes should be drawn, you can select which layers by writing its number with separation characters ('-', ' ', ':', ',', '.') like in 1 3 4 . There are 4 layers in total, which have different porpuses in game:
- 1 - General Volumes, ie, Ghost Matter Volumes, Geiser Volumes, Player Attach Points;
- 2 - Planet Volumes;
- 3 - ?;
- 4 - Flashlight Volumes;
- Draw Shape Volumes? - Enables or dissables the rendering the shape volumes.
Collider Visualizer
Allows the visualization of diferent colliders and shapes